Portfolio - 2026

Quinn Veltmeijer

Greetings, I am a Graphics/Engine programmer, deeply fascinated by realtime-graphics, rendering engines, game engines, and low-level optimizations/implementations.

I have experience of varying degrees with most shader languages, glsl, hlsl, slang, wgsl, with the most familiarity currently being in slang. Additionaly, I have experence with Vulkan, C++, C, C#, Rust, Zig, Unity and Unreal Engine, with C++ currently being my primary language. My most recent project is called "Poly-Gone Spheres", a real-time planet editor, made in a custom C++23 game engine with Vulkan 1.4.

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© 2026 Quinn Veltmeijer